How Games Create Deep Flow (Lessons for EdTech)
How Games Can Boost Your Learning
Did you know that playing games can make you smarter, happier, and more creative?
Imagine a classroom where students are so engrossed in their learning activities that they lose track of time, forget about their worries, and feel a sense of joy and accomplishment. This is not a fantasy, but a possible reality when students experience the flow state.
Metacognition and Video Games
Metacognition is thinking about thinking.
It's being aware of your thought processes, understanding how you learn, and actively managing your cognitive strategies to improve problem-solving and learning.
How Games Can Boost Your Learning
Did you know that playing games can make you smarter, happier, and more creative?
In this article, we will explore how games can enhance your learning and pedagogical skills in various ways.
Cognitive Load Theory and Gamified Learning
Cognitive load refers to the amount of working memory resources used.
Or…getting overwhelmed by too much information coming in at once.
The Four Phases of Games and Interest
Digital learning experiences can transform your life, using the Four-Phase Model of Interest Development as a framework.
Diner Dash and the Flow State
Diner Dash is a casual time management game where the player takes on the role of Flo, a waitress & entrepreneur who must seat, serve, and clean up after customers in a busy restaurant.
Millions of players have enjoyed it over the years...why is it so engaging to them?
What Is The Magic Circle?
The concept of a magic circle in play is to step inside a concrete or metaphorical circle where special rules apply.
And this works for games, but what about for real-world situations?
Publications
From Virtual Evolution to Real Learning
(Insights from Ancestors: The Humankind Odyssey)
Picture a learning platform that doesn't just track progress—it actually maps the neural pathways of skill development, revealing the hidden architecture of human knowledge acquisition. Through the lens of Ancestors: The Humankind Odyssey's revolutionary skill system, we uncover a framework that could transform how we measure and validate real-world learning.
“What could the future of gamification look like if we concentrated on the person rather than the goal?”